Gaming & Mobile Games

PC Gaming Graphics Settings Explained: What to Lower First for Higher FPS

If a PC game stutters or runs at a low frame rate, you do not need to set every graphics slider to Low and make the game look blurry. By turning off or lowering the heaviest GPU hogs first—such as Ray Tracing, Ultra Shadows, and Volumetric Fog—while keeping native resolution and high textures (as long as your VRAM allows), you can boost FPS dramatically with almost no visible loss in sharpness.

PC Gaming Graphics Settings Explained: What to Lower First for Higher FPS
On this page5
  1. Every Major PC Graphics Setting Explained (Impact & Best Preset)
  2. The 6 Settings to Lower First When Your Game Lags
  3. DLSS vs. FSR vs. XeSS: Which Upscaler Should You Use?
  4. How to Tune Any PC Game Step by Step in 5 Minutes
  5. Is Your Slowdown Caused by the GPU, CPU, or VRAM?

Every Major PC Graphics Setting Explained (Impact & Best Preset)

Different settings tax different parts of your PC—some hammer the GPU cores, some fill up video memory (VRAM), and others stress the CPU. Use this reference table to see what each option changes and where to set it first:

Quick filter:
PC gaming graphics settings ranked by typical FPS cost, hardware load, and recommended starting point
Graphics SettingWhat It ControlsTypical FPS ImpactRecommended Starting Preset
Ray Tracing / Path TracingReal-time simulated lighting, reflections, and global illuminationVery High (often cuts FPS by 30–50%)Off for maximum FPS; Medium with DLSS/FSR Quality on capable GPUs
Shadow QualitySharpness, resolution, and draw distance of cast shadowsHighMedium (looks nearly identical to Ultra during actual gameplay)
Volumetric Fog, Clouds & LightingLight shafts, mist density, and atmospheric scatteringMedium to HighMedium or Low—one of the easiest ways to gain 10–15% more FPS
Resolution & Resolution ScaleTotal pixels rendered per frame (e.g., 1080p, 1440p, 4K)Very HighKeep your monitor's native resolution at 100% scale; use DLSS/FSR before lowering resolution
Texture QualitySurface crispness on walls, armor, skin, and terrainLow raw FPS cost, High VRAM usageHigh if you have 8 GB+ VRAM; Medium/Low on 4–6 GB VRAM cards to prevent stuttering
Anisotropic Filtering (AF)Sharpness of ground textures viewed at an angleAlmost Zero on modern GPUsKeep at 8x or 16x for much clearer roads and floors
Screen-Space Reflections (SSR) & Ambient OcclusionPuddle/window reflections and subtle contact shading in cornersMediumMedium; drop to Low if crowded city or indoor scenes lag
View Distance / Crowd DensityHow far objects render and how many NPCs appear at onceMedium to High (heavily taxes the CPU)Medium in open-world games if busy towns cause frame drops
Anti-Aliasing (TAA, SMAA, FXAA, MSAA)Smooths jagged stair-step edges on objectsLow for TAA/FXAA; High for MSAAUse TAA or SMAA (or let DLSS/FSR/XeSS handle anti-aliasing automatically)
Motion Blur, Film Grain & Depth of FieldCinematic camera blur and post-processing filtersLowOff for clearer visibility in action and competitive games

The 6 Settings to Lower First When Your Game Lags

Instead of clicking the 'Low' master preset—which makes textures muddy and distant objects pop in—lower these six settings in exact order until you hit your target frame rate:

  1. Turn off Ray Tracing first: Unless you have a high-end GPU and upscaling enabled, disabling ray-traced reflections and shadows yields the largest single frame-rate jump.
  2. Drop Shadows from Ultra to Medium: Ultra shadows render crisp leaf edges hundreds of meters away that you rarely notice in motion.
  3. Lower Volumetric Fog, Clouds, and Sky Quality: Atmospheric effects consume heavy shader power; Medium or Low looks clean and frees up significant GPU headroom.
  4. Turn on Upscaling (DLSS, FSR, or XeSS) in Quality mode: Instead of dropping a 1440p or 1080p monitor to a blurry non-native resolution, use your supported upscaler on Quality or Balanced.
  5. Reduce Screen-Space Reflections and Ambient Occlusion one notch: Moving both from Ultra to Medium smooths out rainy or neon-lit scenes.
  6. Lower View Distance and Crowd Density in open-world cities: If your frame rate tanks only inside towns with lots of NPCs, your CPU is the bottleneck—reducing crowd density and object draw distance helps immediately.

DLSS vs. FSR vs. XeSS: Which Upscaler Should You Use?

Modern upscalers render the game world at a lower internal resolution and reconstruct a sharp final image while keeping your HUD and text at native resolution:

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How to Tune Any PC Game Step by Step in 5 Minutes

  1. Confirm Windows display refresh rate first: Open Windows Settings > System > Display > Advanced display and make sure your 120 Hz, 144 Hz, or 165 Hz monitor is not accidentally running at 60 Hz.
  2. Enable an FPS counter and pick one test scene: Turn on the Steam, NVIDIA, or AMD FPS overlay and stand in a demanding outdoor or city scene.
  3. Start from the 'High' or 'Medium' preset at native resolution: Never start from 'Ultra,' which is designed for screenshots rather than cost-effective gameplay.
  4. Change one heavy setting at a time: Lower Ray Tracing, Shadows, or Volumetrics, unpause the game for 15 seconds, and check whether your FPS and frame pacing improved.
  5. Check VRAM usage before raising Textures: If the game menu shows a VRAM bar, stay comfortably below the limit so the game never stutters when spinning the camera.

Is Your Slowdown Caused by the GPU, CPU, or VRAM?

Quick filter:
How to tell whether your GPU, CPU, or VRAM is limiting your PC game performance
Symptom During GameplayLikely Hardware BottleneckWhich Settings Fix It
FPS is consistently low everywhere, and lowering resolution immediately boosts FPSGPU Core Bottleneck (GPU usage near 95–100%)Enable DLSS/FSR/XeSS, turn off Ray Tracing, and lower Shadows, Volumetrics, and Reflections
Lowering resolution or graphics from High to Low barely changes FPS, especially in crowded townsCPU BottleneckLower Crowd Density, View/Object Distance, Physics, and close background browser tabs or overlays
Average FPS looks high, but the game freezes for half a second when turning the camera or entering new areasVRAM or System RAM FullDrop Texture Quality one level (e.g., Ultra to High/Medium) and close memory-heavy apps like Chrome
Quick Answers & Help

Frequently Asked Questions

Which PC graphics settings lower FPS the most?

Ray Tracing, Shadow Quality, Volumetric Fog/Lighting, Resolution Scale, and Screen-Space Reflections typically consume the most GPU performance. Lowering those options from Ultra to Medium often boosts FPS by 25–50% with very little visual loss.

Should I lower my display resolution or graphics quality first?

Always lower heavy visual effects (Ray Tracing, Shadows, Volumetrics) or turn on an upscaler (DLSS, FSR, or XeSS in Quality mode) before dropping your monitor's display resolution. Lowering output resolution below native makes menus, text, and edges look blurry.

Does Texture Quality affect FPS?

Texture Quality barely affects average FPS as long as your graphics card has enough video memory (VRAM) to hold the textures. However, if Ultra or High textures exceed your GPU's VRAM limit, you will experience severe stuttering and hitching when turning the camera.

What is the difference between FPS and monitor refresh rate (Hz)?

FPS (frames per second) is how many frames your PC renders each second, while refresh rate (Hz) is how many times per second your monitor updates the screen. To actually see 120+ FPS smoothly, you need both a PC rendering those frames and a 120 Hz+ monitor configured in Windows display settings.

Should I use DLSS, FSR, or XeSS?

If you have an NVIDIA RTX graphics card and the game supports it, choose DLSS Quality first. If you have an AMD Radeon or older GTX card, use FSR Quality or Intel XeSS Quality and compare which one looks cleaner in motion.

Why does my game still stutter even when my average FPS is high?

High average FPS with sudden micro-stutters is usually caused by full VRAM (lower Texture Quality one step), background shader compilation after a driver update, CPU bottlenecks in crowded areas, or background apps competing for RAM.

Sources

  1. NVIDIA — GeForce DLSS Technology Overview
  2. AMD — FidelityFX Super Resolution (FSR) Technologies
  3. Intel Support — Intel XeSS Compatibility & Graphics Guidance

Tags: GamingSettingsTroubleshootingHow-ToStep-by-Step